![]() ![]() Faced with these issues, Square Enix decided to bring in former developers from Sega to create new engines for their products, including Luminous Studio. ![]() This was a difficult period for Square Enix: the project then known as Final Fantasy Versus XIII was hitting technical barriers as it transitioned to open-world environments its original Crystal Tools engine could not handle, and Final Fantasy XIV had met with a disastrous launch due to development and technical problems. History Origins Īccording to Julien Merceron, the Worldwide Technology Director for Square Enix in the early 2010s, the concept for the new engine was born in 2011 while he was in the final stages of working on Final Fantasy XIII-2. The aim was to create new AAA video games for a global audience using the Luminous Engine. In early 2018, the development team of Final Fantasy XV was established by Square Enix as a new subsidiary studio dubbed Luminous Productions. The engine powered the tech demos Agni's Philosophy and Witch Chapter 0 initially, and has since been used in two of company's titles- Final Fantasy XV, an entry in their Final Fantasy franchise, and an original IP titled Forspoken. ![]() It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools, could not handle. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. Luminous Engine ( ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio ( ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions. PlayStation 4, PlayStation 5, Xbox One, Stadia, Microsoft Windows More details as we get them, but keep an eye on the convention.Multi-platform game engine by Square Enix Luminous Engine In the session, we hope to find out if the engine’s original video was an actual glimpse of Final Fantasy XV, and if the hardware needed to operate the engine is truly as next-gen as it’s graphics. The Luminous engine will be the future of Square Enix, so we can’t wait to see the engine’s specifications and what it’s actually capable of creating. The original assassin, Agent 47 us on the most dangerous and personal contract of his career. Investigating the Triads Wei Shen walks the thin line between undercover cop and Red Pole in the Sun On Ye. Take a stroll down Hong Kong in our open-world brawler. Thursday 5th July 4PM and Friday 6th July 5PM We’ll not only be down on the show floor with Heroes of Ruin, THEATRHYTHM FINAL FANTASY and KINGDOM HEARTS 3D, but also up on the big stage presenting some of our upcoming games and talking with some special guests. “Naturally, being a Japanese company, we at Square Enix wouldn’t miss the opportunity to attend the Japan Expo to thank you, the fans, directly and this year we’ve got some extra special guests to make it an occasion you’ll never forget. Here’s more information about Square Enix’s convention schedule: “You’ve seen the video, now find out first-hand from Julien Merceon (Worldwide Director of Technology) what the Luminous engine will be capable of and what it will bring to future Square Enix games.” In a blog post at Square Enix, the company has announced that we’ll be seeing it at the Japan expo 2012 (July 5th-8th), and the Luminos engine will not only be displayed, but the future of how the company plans to use the engine will be disclosed as well.Īs for gaming titles, the company plans to display Sleeping Dogs, Hitman: Absolution, and celebrate the 10th anniversary of Kingdom Hearts at the convention by hosting a special Q&A session with “Shinji Hashimoto, (Executive Co-Producer) and Yoko Shimomura (series composer).”īut perhaps most importantly, the release announces that we’ll be seeing the Luminous engine during the third day of the convention and discussing it with Julian Merceon, Square Enix’s Worldwide Director of Technology: ![]()
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